๐ŸŽฒ Monopoly Tycoon

April 10, 2021

1. CryptoTycoon

Monopoly Tycoon is a monopoly game built on Binance Smart Chain (BSC). To participate in-game mining, players can spend BNB, BUSD, USDT and other BSC tokens in the game to get a chance to roll the dice and build different types of buildings on different grids. In order to ensure the game has a good deflation and dividend model, once a house or shop is constructed and cannot pay taxes on time, it will be removed. The total supply of CTT is 1 million, on-chain transfers will burn 5% of its transaction amount.

1.1 Original intention

CryptoTycoon is a blockchain game that deeply integrates the DeFi model. Unlike traditional games or chain games, CryptoTycoon focus on the circulating supply of tokens and liquidity deflation in product perspective, which promote players and investors in between, and maintain a positive value balance relationship.

Compared with other battles and gridland mobile games on the market, CryptoTycoon will not set up special mining permissions for early investors or institutions. Other gridland games mainly focus on NFTs, whenever we see better grids(houses or shops which can increase the mining output), mostly are obtained by the early investment institution of the project, which is not friendly or fair to real game players in the market and novice players who join the game late.

At the same time, CryptoTycoon did not follow the NFT hype, and made the real estate assets and dice manufactured specifically to NFT. In the world of CryptoTycoon, the principle of one address one account will be followed. The dice and real estate assets in the game cannot be transferred, which effectively increases fairness among players and lays the foundation for better sustainability of the game.

1.2 Features

  1. Owning different land properties and housing levels, corresponding to different mining output

  2. The total supply of CTT is only 1 million, and on-chain transfer will permanently burn 5% of its transaction amount

  3. A tax pool is built in game for holding, which dividends BUSD, BNB for holders

  4. As the circulation of tokens increases, the mining output speed/scale will be reduced accordingly

  5. The building constructed will be forced to be removed when failure to pay taxes on time

  6. 50% of game revenue is used to buy back secondary tokens

1.3 Balance

  1. BNB and BUSD with good depth for the consumer end

  2. To ensure the balance of the game, the early fund raised have vesting schedule

  3. The dice does not include bidding and pre-sale

2. Game mechanics

2.1 Land properties (Foundation)

In Monopoly Tycoon, there are 36 grids in each map, players can choose passing by or stay on the grid. 32 grids are buildable or upgradeable buildings when the player stays, and 4 grids can be triggered by random events (buildings cannot be built).

  • House (Normal) land: 22 grids

  • Shop (Rare) land: 6 grids

  • Bank (Epic) Land: 3 grids

  • Government (Legendary) land: 1 grid

2.2 Construction mechanism (Mining Output)

According to the grid properties of different buildable houses in the game, there are four types of buildings, and the mining speed and taxes of each house type are different.

  • House (Normal) land: general mining, less tax.

  • Shop (Rare) land: faster mining and higher taxes.

  • Bank (Epic) Land: Super fast mining and taxes are extremely high.

  • Government (Legendary) land: Mining is faster and taxes are less.

2.3 Tax Agreement (Consumption)

The tax for each land will be different in the game. After a player builds a building, a countdown will be displayed. Every 72 hours without paying rent/tax, the building will be forced to be removed. The countdown will be recalculated for 72 hours if rent/tax is paid before the countdown returns to 0.

  • House (Normal) rent: 10 BUSD

  • Shop (Rare) rent: 40 BUSD

  • Bank (Epic) Rent: 80 BUSD

  • Government (Legendary) rent: 10 BUSD

2.4 Tax Pool (Holder Dividends)

The game will establish a tax pool system. All taxes paid by players will be included in the tax pool. The tokens in the tax pool will be reallocated according to the number of CTT holding addresses. When a user holds more CTT, the more tax dividends will be received in the pool.

For example, there are currently 100 BUSD in the tax pool and 10,000 CTT in circulation. If the player holds 1,000 CTT, the player will receive 10 BUSD.

2.5 Housing upgrade (Advanced Consumption)

House upgrade: If the player builds a house on this grid and stays on the grid again, the player can pay BNB, BUSD, USDT to upgrade the house, the upper limit of upgrade is Lv2; if the player use CTT to upgrade the house, the upper limit of upgrade is Lv3;

Paid remote upgrade: If the player stays on the random event grid after rolling the dice, there is a probability that the player will get a opportunity to upgrade the designated house remotely. The player needs to pay BNB, BUSD, USDT or CTT to proceed, respectively, the upper limit of upgrade is Lv2 and Lv3;

2.6 Map range

There will be 34 grids, of which 30 grids are buildable, and 4 grids can be triggered random events after a new BSC address authorizes contract to create the map;

Note: When the 30 grids on the map are full, the player can choose to upgrade after passing each construction plot;

2.7 Random events grid(Lottery)

There are 5 kinds of random events in total, and each event has a probability of 20%.

  • Random upgrade: houses that have been built will be randomly upgraded by 1 level;

  • Random downgrade: houses that have been built will be randomly downgraded by 1 level;

  • Designated remote upgrade: If the player designate a house, the player can pay BNB or CTT to upgrade the house;

  • Lady Luck: Get a free roll;

  • God of Wealth: Give a certain amount of BNB or CTT to the player.

3. Game dice

There are three types of dice in Monopoly Tycoon. Each type of dice can be obtained in three different ways.

3.1 Ordinary dice

Dice type

Introduction

Price

Ordinary dice

Ordinary dice, random number of steps

5 BUSD

Lucky dice

With lucky dice, you can choose the range of steps

20 BUSD

Golden dice

With golden dice, you can choose the number of steps

Private sale

3.2 BUSD packages

Introduction

Quantity

Price

โ€‹

Ordinary dice

Ordinary dice, random number of steps

10

48 BUSD

Lucky dice

With lucky dice, you can choose the range of steps

10

180 BUSD

3.3 CTT packages (discount)

Dice type

Introduction

Quantity

Price

Ordinary dice

Ordinary dice, random number of steps

1

CTT at 80% of original price

Lucky dice

With lucky dice, you can choose the range of steps

1

CTT at 80% of original price

3.4 Random dice package

Type

Introduction

Quantity

Price

Normal Package

Mystery boxes, includes ordinary, lucky and golden dice randomly

10

70 BUSD

Type

Probability

Ordinary dice

80%

Lucky dice

18%

Golden dice

2%

4. Mining and production reduction

Constructive mining is the main way to obtain CTT tokens through participation in the game, and the corresponding CTT output can be obtained through house construction.

4.1 Housing construction and upgrades

Housing type

Number

Lv0 construction

Lv1 upgrade

Lv2 upgrade

Lv3 upgrade

House (Normal)

20

10 BUSD

20 BUSD

40 BUSD

80 BUSD

Shop (Rare)

6

40 BUSD

80 BUSD

160 BUSD

320 BUSD

Bank (Epic)

3

80 BUSD

160 BUSD

320 BUSD

640 BUSD

Government (Legendary)

1

10 BUSD

20 BUSD

40 BUSD

80 BUSD

4.2 House tax

After the house is constructed, there will be a 72h countdown. Taxes should be paid before the countdown returns to 0, and the accumulated countdown time will be accumulated. Players can pay taxes multiple times to continuously increase the countdown accumulation to prevent the house from being removed due to tax arrears in a short period of time .โ€Œ

Housing type

Lv0 tax

Lv1 tax

Lv2 tax

Lv3 tax

House (Normal)

10 BUSD

20 BUSD

40 BUSD

80 BUSD

Shop (Rare)

40 BUSD

80 BUSD

160 BUSD

320 BUSD

Bank (Epic)

80 BUSD

160 BUSD

320 BUSD

640 BUSD

Government (Legendary)

10 BUSD

20 BUSD

40 BUSD

80 BUSD

4.3 Mining output per 72 hours by default

Housing type

Lv0

Lv1

Lv2

Lv3

House (Normal)

0.15

0.3

0.6

1.2

Shop (Rare)

0.45

0.9

1.8

3.6

Bank (Epic)

0.85

1.7

3.2

6.4

Government (Legendary)

0.85

1.7

3.2

6.4

Formula:

(Dice Price+Tax)/100 = 72 hours output.

Snapshot:

A snapshot will be taken every hour, and the player can claim the output after a snapshot.

4.4 Mining output reduction mechanism

As the circulation of CTT in the market increases, the default hourly mining output will also decrease accordingly.

When the circulation ๏ผž 10% ๏ผœ 20%, the default output per hour of all houses รท 2

When the circulation ๏ผž 20% ๏ผœ 30%, the default output per hour of all houses รท 2

When the circulation ๏ผž 30% ๏ผœ 40%, the default output per hour of all houses รท 2

...

The ratio of output per hour to the original output is infinitely close to 0